↑ “ Doesn't /pickzone make this unlikely? Once unlocked using /yell, the NPC cannot be locked again until it leaves combat, and the original lock is removed"Įdit: I will add that if it does indeed still drop loot/xp and aggro others around after /yell then I will unceremoniously switch sides and declare that it's the worst idea ever brought to the game. "This will semi-unlock the NPC and allow anyone to attack it. But, why would it be implemented any differently than eq2 if the other ways it could work solved no problems? It's pretty simple first-order logic here. Also possible that 20 gnomes will pop out of the NPC and launch fireworks. Is it possible that it won't? Sure, we haven't seen it yet. ”The fact that the way I explained that it works in eq2, combined with the wording here "semi-unlock" tell me that it will be the same. I think if they didn't give loot/exp after it's been unlocked it would actually solve a couple of the current problems though. ↑ “ Q: Will there be any changes with how loot or experience is awarded? Loot and experience will be awarded to the person/group/raid that does the most damage to the NPC. Q: Will there be any changes with how loot or experience is awarded?Ī: No. If um, say, the OWNERS OF THAT IP were going to implement THE EXACT SAME COMMAND, is there any chance they may consider doing it the same way? Just visualize them face down pounding the floor with their fists and it will make replying to them more entertaining. The thing that these people seem (likely intentionally) oblivious to is THE GLARINGLY OBVIOUS FACT that /yell in EQ2 disables XP and loot and is still only aggroed to the original person. Imagine petulant 3 year olds throwing a tantrum, this is pretty much that. But unless they're hearing "It's Mischief 2.0" or whatever their master tells them to hear, they don't hear anything else.
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